Equipment

The Equipment in Razorwing falls under 3 categories: Level 1, Level 2, and Level 3. Level 1 adds +1 to attack or defense, Level 2 adds +2 to attack or defense, and Level 3 adds +3 to attack or defense. Weapons can be customized, but offer no special bonuses. There are Ultra-rare and Legendary weapons and armor also available, but they are unlisted until found. Players can chose to enter play with one (1) level one (1) weapon OR one (1) level one (1) armour. Each rank of equipment costs 4xp.

Weapons

Pistols

Level 1: +1 to attacks

  • Armtech M19: Basic, civilian self-defense pistol. Often used by police forces due to reliability.
  • Crestel R100: A lightweight pistol meant for rodent hunting.
  • Bertrand Industries E111: A low level laser pistol that is used for both personal defense as well as making a useful mechanic's aide for welding.

Level 2: +2 to attacks

  • Allengrad Pistol: A durable, heavy pistol meant to hunt larger game.
  • Jortin P202: Heavy, revolver-styled laser pistol.

Level 3: +3 to attacks

  • J&Q Annihilator: Hand cannon made with durable, reliable parts. Used by many bounty hunters.
  • Falcon Arms 900MP: Heavy hand cannon used by many Human militaries.
  • Ultrimax Enforcer: High-powered laser pistol, capable of removing limbs.
SMGs/PDWs

Level 1: +1 to attacks

  • Armtech PDW1: Fairly reliable Personal Defense Weapon. Inexpensive, easy to acquire.
  • Crestel M213: Released as a result of the Armtech PDW1. Slightly higher build quality.
  • Bertrand Industries E222: Lightweight Laser SMG. Low capacity 'magazines'.

Level 2: +2 to attacks

  • Allengrad SMG: Often used by mafia families as light weapons.
  • Bertrand Industries E223: More durable, higher-capacity Laser SMG.

Level 3: +3 to attacks

  • J&Q Musician: Styled after the Thompson SMG from the 20th century, high fire rate, high capacity magazines.
  • Falcon Arms Legislator: Burst fire SMG, made available to civilians with special permits. Tagline: "We make the rules, here."
  • Ultrimax Defender: Full-auto laser SMG with a high capacity 'magazine' and an obscene fire rate. Recoil is hard to control.
Shotguns

Level 1: +1 to attacks

  • Crestel 1101: Basic pump-action shotgun for home defense and hunting.
  • Bertrand Industries P Series (P100/110/120/150): Pump-action laser shotgun.

Level 2: +2 to attacks

  • Allengrad Shotgun: Semi-automatic, tight-spread shotgun.
  • Jortin "Western": Semi-automatic breech-loading laser shotgun.

Level 3: +3 to attacks

  • J&Q Replicator-12: Modeled after the AA-12 shotgun. Low recoil, high fire rate, several styles of magazine-capacity.
  • Falcon Arms M10: Magazine-loaded semi-automatic military-grade shotgun.
  • Ultrimax Cleaner: Full-auto laser shotgun. Meant for clearing rooms quickly.
Semi-auto/Bolt-action rifles

Level 1: +1 to attacks

  • Allengrad Hunting Rifle: Bolt-action rifle for game hunting.
  • Bertrand Industries E333: Bolt-action laser rifle, often used by pirates.

Level 2: +2 to attacks

  • Allengrad Battle Rifle: Semi-automatic marksman's rifle. Adopted by many militaries for it's durability and weight.
  • Jortin 1000: Semi-automatic laser rifle meant for mid-ranged to long-ranged engagement.
  • Bertrand Industries E334: Semi-automatic laser rifle.

Level 3: +3 to attacks

  • J&Q Vindicator: High-powered rifle often used for snipers. Incredibly accurate, and built for taking down armored targets. Comes in bolt-action or semi-automatic.
  • Falcon Arms BR1: Military-grade Battle Rifle, often carried by soldiers and former soldiers.
  • Ultrimax Hunter: Anti-materiel Laser Rifle. Bolt-action.
  • Ultrimax Hunter-Mk2: Long-ranged, semi-automatic laser rifle. Meant for extreme-range engagement of enemies.
Automatic Rifles/LMGs/MGs

Level 1: +1 to attacks

  • Armtech "Bandit" M52A: Entry level automatic rifle. Low to mid capacity magazines, decent rate of fire, moderate accuracy. Nothing special.
  • Crestel 14A: A step up from the Armtech Bandit, built with higher quality materials, but with similar issues as the Bandit.
  • Bertrand Industries E444: Civilian-available automatic laser rifle. Low capacity, lower voltage than the E445.

Level 2: +2 to attacks

  • Allengrad Automatic Rifle: Very durable and popular automatic rifle. Equivalent of the AK-47 from the 20th century.
  • Crestel 14B: Light machine gun for counter-terrorism units. Ironic as many pirates use it.
  • Jortin A0010: Modeled after the BAR, high-capacity automatic laser rifle.
  • Bertrand Industries E445: Incredibly durable automatic laser rifle. Often used by mercenary forces.

Level 3: +3 to attacks

  • J&Q Faithful: Modeled after the AR-15 mixed with the G36 in a strange hybrid. Low recoil, decent fire rate, and easily available ammunition.
  • J&Q Suppressor: Light Machine Gun meant for suppressing fire and intimidation. Relatively high stopping power.
  • Falcon Arms AR90: Basic infantry automatic rifle, often carried by soldier and former soldiers.
  • Falcon Arms LMG771: High capacity military-grade light machine gun for support soldiers.
  • Ultrimax Alpha: Heavy Laser LMG meant for assault purposes.
  • Ultrimax Omega: Mountable Laser Machine Gun with a very unique, bone-chilling firing sound.

Armor

Light Armor (+1 to defense)
  • Armtech Riot Armor: The choice of any police force that has to deal with riots, the Armtech Riot Armor is cheap, effective, and not recommended for heavy combat.
  • Armtech Combat Armor: Unlike the Riot Armor, Armtech HIGHLY recommends using this in combat.
  • Crestel A01: The A01 is Crestel's first attempt at armor. It's heavy, it's clunky, it offers protection, but it's not the most majestic thing ever. It'll save your life in a firefight, though.
  • Crestel A01Mk2: The A01Mk2 is a slightly modified A01 with a lighter alloy that doesn't sacrifice protection, but improves mobility.
  • J&Q Discount Combat Armor: The J&Q Discount Combat armor is cheap-but-quality armor that one would come to expect from the black-marketeers. While it's not the best thing money can buy, it's frequently found on many pirates, paranoid civilians, and up-and-coming militias.
  • J&Q Protective Suit: The J&Q protective suit is more of a hazardous materials suit with armor built in. Recommended for scientists and researchers working in hostile areas.
Medium Armor (+2 to defense)
  • Armtech Frontliner: Take the "soldier of the future" look from the early 21st century and make it more gritty, and you have the Armtech Frontliner.
  • Armtech Frontline Commander: Essentially the Frontliner, but made for Officers.
  • Crestel A02: The A02 is the mid-range armor that Crestel came out with that was meant for more combat, but not meant for one-man armies. It offers decent protection for a low price tag.
  • J&Q Grunt: The Grunt is highly coveted amongst militaries across the systems. The armor is easy to put on and take off, is modular, and has the ability to remove the armor plating for repair or quick-swapping in high-tension situations.
  • Ultrimax Entry-Level Armor: The "Entry-Level" is Ultrimax's low-end armor. Even still, it is a beast of a design. The "Entry-Level" is highly known as a "infantryman's dream" due to it's protection-to-mobility ratio.
Heavy Armor (+3 to defense)
  • Crestel A03: The A03 is the first "Exo-suit" armor by Crestel, and hybridizes heavy combat armor and power armor in a stunningly clean and aesthetically pleasing suit that is easy to operate and offers decent protection.
  • Crestel A03Mk2: The A03Mk2 is an upgraded version of the A03 featuring heavier plating without sacrificing mobility.
  • Bertrand Industries M57 Power Armor: The M57 shocked most people when it hit the market. It was large, intimidating, and was only usable to trained operators. Over time it gained a reputation as the "Field Leveler" due to being able to take on enemy vehicles and win.
  • Bertrand Industries M88 Power Armor: The M88 is a scaled down and more "user-friendly" version of the M57. While it lacks the thickness and shock-value of the M57, it still retains the ability to hold it's own versus enemy armor.
  • Bertrand Industries Heavy Combat Armor: The Bertrand HCA was created for those who wanted protection without being trapped inside of a large metal machine. A much nicer pricetag.
  • J&Q Firewalker Heavy Armor: Intimidating combat armor that has a "welding mask"-esque helmet. Gained the nickname "Firewalker" after many pirates paired it with flamers.
  • J&Q 5U-UH Power Armor: Jackal and Quinn's entry into the Power Armor circle - an impressive model that seems to balance form and function. Polls indicate favouritism among females due to it being "cute". Tail optional.
  • Ultrimax Performance Combat Armor: The Performance Combat Armor line is made to resist heavy gunfire for short periods of time, best used for surgical strike units.
  • Ultrimax Endurance Combat Armor: The Endurance Combat Armor line is made to be slightly more resistant to assaults, and often sold to soldiers protecting outposts in harsh areas.
  • Ultrimax Domination Heavy Combat Armor: The Domination Heavy Combat armor is Ultrimax's top-tier, all-around armor that is meant to protect it's user from the harshest of environments. Rated 10/10 by most armor enthusiasts.
  • Ultrimax Nightmare Power Armor: The Ultrimax "Nightmare" Power Armor is an expensive, mostly aesthetic power armor. It balances form and function, but is made to be an intimidating sight on the battlefield. With a thick, dark-painted metal crafted to almost look draconic in nature surrounding you, it's sure to strike fear into the hearts of anyone facing it, especially when coupled with any of Ultrimax's fine munitions.
Specialized Armor

Level 1:

  • Bertrand Industries Ninja: A stealth-focused suit of armor that is meant to minimize detection. (+1 Stealth)
  • Ultrimax Assassin: Ultrimax's response to the "Ninja" from Bertrand Industries, slightly higher price tag, slightly nicer design, overall same performance. (+1 Stealth)
  • J&Q Nightstalker: Jackal and Quinn decided they better put one out too. Tail Optional. (+1 Stealth)

Level 2:

  • Armtech Traceur: Meant for battlefield maneuverability, the Armtech Traceur is a low-level exoskeleton that focuses on getting from point a to point b. (+2 Athletics)
  • Crestel A04 Prototype: Nicknamed the "Brawler", the A04 Prototype is meant for CQC. (+1 Brawl, +1 Defense)
  • Crestel PA01 Prototype: Originally meant to be a "mecha", the PA01 ended up getting turned into a low level power armor with a mounted gun. (+1 Defense, +1 Firearms)

Level 3:

  • J&Q Debt Collector: Jokingly created by Jackal and Quinn after a drinking night, the Debt Collector ended up getting it's name from bounty hunters who found they were perfect for chasing fleeing suspects. (+1 Athletics +1 Defense +1 Brawl)

RARE:

  • Ultrimax Devastator: The Ultrimax Devastator is an enigma that only few people know about. It never made a big public release, and has been seldom mentioned in reports from Ultrimax. Rumour has it that it is the ultimate battlefield weapon, and that it can single-handedly defeat a militia, or a small army by itself. How they managed to keep it in the dark is a mystery. (+??? +??? +???)
  • AEC Advanced Hazard and Environmental Protective Armor: A unique, small suit of armor that features an automated system that allows for on-battlefield injury assessment and treatment, as well as enhanced environmental protection. It seems to be made for smaller people - perhaps children - but it fits a Hydina just fine. (+2 Defense, UNIQUE ABILITY When health is below 50%, each turn roll 1d10 - if 7-8-9, 2 points of HP are restored until end of battle. If a critical is rolled, all HP is restored) [OWNER: Ayndr]
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