After the Black Order plot arc finishes, we'll be on a new system and such. For things that aren't related to stats, or the current system.
Get it in this thread so that it can be factored into the reset *regardless of reset level*.
Guaranteed Changes:
- Mamkute history is going to be entirely rewritten
- Shapeshift will not be present on any new Mamkute characters, is no longer a racial special, and now a rarer subspecies development
- Varedis will either leave the crew or be KIA in the future.
Suggestions:
Smaller Ship
The ship currently strikes me as being the size of the Enterprise D, we have a crew (not passengers) of 1112; we have seen around 20-30 named crew.
As much as I enjoy having 1112 different personal cabins to view (assuming they don't share rooms) I don't want to end up with the ship being the size of Spaceball1.
Getting from point A to B is fairly unreasonable and takes an unknown amount of time, especially considering we only named around ten of the rooms on the ship.
We do not to my info have a turbo-lift.
(Locations being: Bridge, Lounge, Observation, Engineering, Cargo Bay, Range, Gym, Holodeck, Kitchen, Crew Quarters, Security Office/Brig)
Drop Ship Affiliations
We started out as an unaffiliated ship, meaning we could take missions for anyone, and undergo any plot really.
We then rejoined the AEC briefly, (I'd think that drops associating with criminals, not to mention the rank issues of non-AEC crew)
After the ship went down we were brought back up under J&Q's banner, giving an unclear idea of who we work for.
We supposedly have factions that fight amongst each other, but it seems like we really only have factions that are/are not hostile directly to us.
There aren't worlds we can't land on (other than Hundred infested ones) there is no 'neutral zone' or 'hostile space'
Establish Ranks/Access
As it stands there is a Chain of Command, just not a very long one. Ranks are: Hawke (Commanding officer) Syx (First officer)
We also have people who hold ranks that give an unclear place in the chain of command. (Captain Sky, Officer Varedis)
The lack of clear ranks seem to give people access to everything, everyone on the crew can go //anywhere, and anyone not on the crew cannot.//
Character Mortality
(Applies to NPCs as well as Players) We've had instances of people falling off buildings, getting shot, exploded, stabbed, immolated, and nobody has yet died (usually due to how defense is calculated). Varedis is a walking example of death methods and quite possibly a zombie, I think that if we end up with scenarios that would instantly kill someone to go with it (despite that feelings might be hard for the character), if a building fell on me, I full well expect to be dead or crippled.
Start using currency of some sort
As it stands characters have an unknown amount of wealth, we can purchase anything we can actually find, and characters such as Varedis end up hording up incalculable currency amounts using techniques such as years of stock market manipulation. It was established that some characters are poor, others are rich, and none of them care about money, because it isn't used.
New characters start at a level scaled to match the current crew.
When new character such as Averna/Acerbus arrive on the ship, they have the base 20 stats, which would be fine if the rest of the crew wasn't at 30 stats
it leads to enemies being designed so they ain't instantly killed by the leveled party and more or less can screw over under-leveled characters, alternatively leading to characters weak enough for new characters to kill, making older characters too powerful.
Party make up should matter.
Might be just a small immersion breaker, but it seems that regardless of what characters are in the active mission party, it doesn't change anything.
We never get the illusion of missing things because nobody knows how to hack a terminal, or can't lift debris out of the way.
Let's split up gang.
While I can understand not doing it for combat calculation purposes and because it takes time to type RP things and read both windows, the party should otherwise be able to split up in to groups. (Team1, Team2) A secondary GM could manage the alternate group between information bursts.
Granted one group might find hostiles while the other finds RP info. That's a risk they take when splitting up.
This especially applies to cities, where we often want to all do different things, and end up doing a lot of one thing.
Enemies not scaled to match current party, rather scaled to individual stats.
When enemies are scaled to match the current party, the high levels have the advantage, and it seems like everyone in the universe got tougher at the same time (Comparable to Dragon Ball Z, where there is always a minion equal in power level to the last main villain). It's impossible to judge who you can and cannot defeat in armed or unarmed combat.
Example being nobody could tell who would win in a fight of Vare vs Janus (prior to quitting).
Needs more random battles
We wander in a city, what do we see? People.
We see stores and such, but as it stands there is no crime*, we never get jumped by thugs, pirates, or the police, more over we can't just start fighting people (to my info).
So far the only combats have been "Guards of xxx" "Black Order" "In-fighting"
Where my ships at?
As it stands, I'm on a boat. But I beg the question where are all of the other boats. We never see ships that need assistance, or try to board us. (Save the initial pirate attack) despite their clear warring presence, we never encounter Black Order or AEC ships flying around.





