Sheriff Syx

Name: Neil Syx

Species: Lurk

Position: Head of Security


  • Foreign Languages: 4
  • Persuasion: 4
  • Sense Motive: 3
  • Stealth: 0 (+1 Species Bonus)
  • Defence: 5 (+2, -1 Species Hook)
  • Melee: 3
  • Light Weapons: 3
  • Medium Weapons: 2
  • Heavy Weapons: 0

Inventory of Possessions:

  • Silver pendant necklace
  • Old World Cowboy hat
  • Earth-I belt buckle

Inventory of Equipment:


  • NANKorp .357 Re-issue ("Law")
  • Enigma RM-M 5.56mm Assault Rifle ("Order")
  • NANKorp B0 .50 Mounted Machinegun (TEMP)


  • Leather Duster
  • Ballistics Vest (hidden under his dress shirt)
  • PDA
  • Endless supply of handcuffs (regular, laser bound, and nanoform)

Notable Character Traits:

  • Sit down, son, grab yourself a bottle - Sheriff Syx patrols Razorwing I to the best of his ability, making sure that everyone is safe and sound at all times. This gives him a fatherly aspect that makes him somewhat easier to get along with.
  • Badass Certified - Syx is authorized to use the Battlesuit mechs aboard the Razorwing I.

Notable Character Flaws:

  • Son, quit your whining… - The good sheriff, while maintaining order and being a generally friendly person, tends to be unamused by moping about on the ship for any number of reasons and will usually refer them to the ship's psychologist. However, if problems persist, he's likely to go on a "damn kids" rant.
  • Get off my ship - Syx is a stern lawman. He seldom gives second chances, but when he does, you can bet your ass that it will be the ONLY second chance you get from him. He doesn't take kindly to lawbreakers, and would sooner lock up someone for stealing than listen to why they did it.

History (Optional):

Neil Syx is one of the few senior members of the ship, clocking in at 68 human years, and around 422 lurk years. He's been a lawman for as long as he can remember, and takes his job very seriously. Despite being a hardened officer, he's quite easy to get along with, and gives everyone one chance to get on his good side, which involves pleasant conversations, advice, and a seemingly bottomless pit of Old Earth Whiskey. Get on his bad side, though, and you're liable to get thrown out of the closest airlock with a hole in your head.


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