Species

Playable Species

Anansi

The Anansi are a race of six-armed humanoid beings with digitigrade legs, and feet that can act like their clawed hands if need be. They are primarily carnivores, preying on smaller creatures, but have been known to eat types of plants as well. They produce a potent venom in their sharp fangs that can paralyze and kill a Hundred in under an hour.

They are low-level shapeshifters, able to blend in with a species if given enough time. They are not protected, nor are they targeted by the AEC. They are considered a neutral species.

Their home planet is Nay'r, on the edge of the Alo'Qri System, and tend to live in 'natural' homes, lightly modifying the enviroment to make it habitable. You will rarely find an Anansi planet that has anything equivalent to 20th century buildings. The males tend to be tasked with sciences, medicine, and other technology-based careers, while the females deal with hunting and farming. However, the Anansi are an "equal opportunity" race, so it is not uncommon to see a male hunting or farming, or a female doctor.

Common names are a myth, Anansi can be known as John Smith, Four, Qu`Tal, or Keynrir Alyndrask Vehrmelaten the Fifth. There are no "gender specific" names, and they tend to adapt to whatever is needed to keep a disguise. The most common disguise is humans.

Caw

Named for their bird-like exclamations of excitement, the Caw are a species very new to, and rare in, the galactic community. On their home planet, they had barely reached the equivalent of the bronze age when they were suddenly pulled into a much, much larger world by other species. They are, at first glance, birdlike, with large, heavy black beaks that dominate their features, smart dark eyes, and clawed, scaly hands and feet, but their bodies are covered with thick, full fur, most often dirty white with brown, mottled blotches, and they have semi-prehensile black scaled tails. They are deeply superstitious, and treat many objects as if they have their own sentience, not to mention that they tend to be rather technologically clueless. Caw who are born off-world tend to have names from other species, most often human. Male caws tend to have larger, heavier beaks and features than females. There is distinct racial tension between two subtypes of Caw, those with un-furred black faces, and those with furred faces.

Human

Your typical, everyday Earthlings… only now they're not just on Earth. They're all over the damn place! You might find hybrids that have been spliced with animal or other types of DNA, or perhaps you've met the child of an inter-species couple. Regardless, humans seem to have a knack for surviving even the worst. Humans, unfortunately, get no bonuses at this time.

Humans usually come in 3 varieties: Pure (no alterations), Augmented (using bio-organic 'upgrades' or electronic upgrades), and Hybrids (splicing DNA from something else with a Human).

Hydina

Their planet is lush with life, having highly diverse climates and biomes. Most outsiders, however, never get to see much past the handful of trading ports on the planet's surface.

In general, the Hydina are about three feet in height standing on two legs. Resembling a vague hybrid of bird and lizard aspects, their coats vary between full plumage, soft down and lizard-like scales and skin. On either side of their faces will be horns or fins sloping back, depending on gender and caste.

They have small, pointed snouts which house small, sharp teeth more designed for cutting meat than eating fruit. Though omnivores, they find it difficult to eat harder fruits, such as apples. Their bodies are mainly muscle so, small as they are, they are surprisingly strong and able to wield heavy weapons with the same ability as a strong human.

They have four castes into which they are born, depending on the elements of the region of their planet and the castes of their parents.

Ilth

The Ilth are an amphibious race of cuttlefish-eqsue humanoid cephalopods, and are the youngest sapient race in the galaxy. As early as three centuries ago, the Ilth were an entirely different species, four-legged cuttlefish-like creatures that populated their ocean-covered homeworld. Capable of complicated natural camoflague and considered intelligent enough to follow commands, the first interactions with the species came at the hand of poachers, who saw the potential in the training and trafficking of such creatures. Quick to learn and clever enough to follow orders, early Ilth were used in a variety of roles, from elusive hounds that tracked prey across entire worlds, to disposable and discreet assassins. Through genetic modification and careful breeding, they would become even more dangerous, turning the instinct driven creatures into something else entirely. Over time, however, a number of these early Ilth had escaped their captors, and instinctually made their way back to their oceanic homeworld, which would predicate the rapid evolution of the species.

Lurk

Lurks are an odd species. They are humanoid in appearance, but have long, elegant tails, and spines along their back, not to mention their digitigrade legs, two meter long tongues, and eyes that change color… Oh, did we mention that their skin color ranges from a metallic silver to black? Lurks are stereotypically very friendly, maybe a bit too friendly at times, and can often lead to issues.

Martian

Martians were once the same humans born from Earth but later moved to the harsher landscape of Mars and her various colonies. Often brute forcing themselves onto other worlds they are excellent at construction, mining and other labor intensive crafts. Unfortunately this industrial revolution has caused a vast amount of the pollution to build up to dangerous proportions on their various world. Also their xenophobic nature has caused them to reject all forms of genetic alterations and hybridization with other species. After their secession from her mother planet, Martians has grown tougher, gaining a knack at surviving harsh environments at the cost of a lower lifespan, intelligence and tolerance.

Sesshoun

Sesshoun, or Sess, are something of an oddity among races in that they don't travel off of their own world much. Humans from earth have described them as mixes of anteaters, dinosaurs, and peacocks. Standing a good several feet over human average, they have slim, jawless, anteater-like heads, strong raptorlike bodies and legs with powerful arms and four-fingered (two fingers, two thumbs symmetrically) hands, and long, heavy tails that are fanned at the ends. Their entire body is covered with a coat of pale, downy fur of various texture and thickness depending upon individuals. While females have relatively smooth feathers with short, stiff 'ruffs' along their ears, arms, and legs, males have much longer, more elaborate 'ruffs' that, in mating season, can grow into dazzling, colorful displays of long, stiff feathers. Males often retain other colored patterns through the rest of the year, but only have full, dazzling coloration at the height of mating season. Various color morphs of the species as a whole exist, making them a varied, visually stunning species. Despite their large, strong bodies and sharp claws, they're nectarivores, and are very friendly and fiercely loyal by their herd-animal nature.

Squiddie

Squiddie (true name unwritable using roman alphabet) are a somewhat atypical race, compared to most humanoids. They have a humanoid torso, with three arms tipped with clawed hands, and large, bulbous tails jointed into two main sections, with twelve symmetrical tentacles for locomotion and a large pair of pincers at their rear end. Their bodies are soft and elastic, except for their hard, chitinous armor that covers their head, arms, chest, back, and genitalia. They tend to be brownish-green or grayish, and have large, sensitive antennae and short white "hair" (actually a fungal growth). They are a widely nonviolent race, preferring peaceful resolutions by nature, and are quite calm and slow to anger or excite. They're curious as well, and intelligent and empathetic. This doesn't mean they can't fight, though, as their clawed hands, heavy pincers, and chitinous mouth all make formidable weapons.

Species Requiring GM Approval To Play

Atuk

The Atuk, a race of anthropoid mammals, is simultaniously one of the oldest, yet most primitive spacefaring races in the universe, with some of the earliest recorded feats of space travel. At an average height of 2.75m, they are taller than the average humanoid, and are considerably stronger and bulkier, having been conditioned both by the high gravity and intense cold of their homeworld, Akkako. An Atuk's skin is flabby, and covered in a layer of fur and blubber, similar to many arctic based lifeforms, with an appearance suggesting a possible primate ancestry. Despite their appearance, their dark, bug-like compound eyes are capable of both the detection of fast movement to aid them in catching prey, and high resolution vision for space travel, as they possess millions of ommatidia, as compared to merely hundreds. Their thick fur, which ranges from brown, to grey, to pure white throughout the species, covers all but the face, hands, and feet, and is capable of maintaining their body temperature through even the harshest of arctic environments.

Caeligo

The Caeligo are a type of cephalopod dwelling within the atmosphere of Viento Escaldado, a jovian planet orbiting Estrella 22. The Caeligo have several physical adaptations allowing them to dwell within the atmosphere of their gas giant. Large, umbrella-shaped bulbs, similar to those of the "Terra Cnidaria Medusozoa", or the "Earth Jellyfish", are responsible for keeping them aloft within the atmosphere, catching gusts and updrafts with its large surface area. These bulbs have long, thin tentacles that while again sharing similarities to the jellyfish, lack any nematocysts, instead being used as sensory organs rather than predatory tools.

Tweehoo

The Tweehoo are a race of dome-shaped trilobite like creatures with six supporting digitigrade limbs and a pair of soft manipulators. The manipulative limbs are tucked against their undersides for protection. The Tweehoo are native to a desert environment, and often sit through sandstorms or tunnel during rain. They have four eyes spread equidistantly along the upper edge of the front hemisphere of their shell, covered with a transparent layer of keratin. They grow to 3 feet for the oldest and tallest, with a 1:1.3 foot ratio of height to diameter. Tweehoo are sapient, although their culture is at the tribal level.

NPC Species ONLY

Chir'Tul

The Chir'Tul are a race of sentient robots that live in the Naxos System. They are very neutral in most matters and are a very honorable race. They have a distinct appearance of looking like silver versions of humans, as their technology has advanced to the point they are essentially building humans of metal. The Chir'Tul are known well for their participation in the Straos War, where they created the Imperta Declaration thus ending the 4 year civil war.

Hundreds

The Hundreds are a subterrainian race of large, grey, leech-like oligochaetes that walk on two back legs, typically around ten feet long and possessing a large, toothy maw that is capable of producing a powerful corrosive agent. Unlike most races in the explored Local Group, Hundreds are extremely antagonistic and territorial, completely uninterested in relations with other species. A long history of conflict between humans and Hundreds dates back to the earliest exploration efforts outside of the Milky Way, which culminated in the destruction of their central hiveworld, the death of their queen, and the resulting animosity that remains to this day. An omnivorous race, Hundreds use their natural acids to devour nearly anything, which has been observed to hold true for anything from trees to vehicles to anyone unlucky enough to run across a hungry Hundred. Given their unnaturally high metabolism for such slow creatures, it's unlikely that an encountered subject won't be hungry at any given time.

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Kthonians

Very little is known about this strange plant-like race, aside from their technology which seemingly combined organic matter and synthetic technology with very little difficulty, they were governed by one figurehead of a leader, and they do not exist in any modern-day archives.

Mamkute

Mamkute are rarely encountered race, gifted with latent psionic abilities. In their natural appearance they have a variety of color, scaled bodies, and long reptilian tails. It's not unusual for Mamkutes to get tattoos based on their homeland. They are known to be cowardly on average and often hide or attack from stealth. Depending on their world of origin mamkute may develop fins or wings later in life. Similar to humans, very few mamkute can use stronger psionic abilities. Most mamkute are often more interested in learning about other worlds than sharing about their own, so little is known about where they come from.

At one point it was believed mamkute had the ability to shapeshift, this has been since proven false as only around five have been found to have this description in history.

Tavi

The Tavi are a race of grey-skinned, neon-green eyed aliens that have two "toes", two fingers and a thumb, and require a certain chemical to breathe. Tavi cannot survive in an oxygen rich enviroment without a special helmet, which contains a fairly large sized crystal (which emits the chemical they require) that is able to recycle the 'air' they breathe to keep them living for 50+ years at a time. Some Tavi opt for a full body suit, which is plated and carries an even bigger crystal. Tavi in these bodysuits tend to require a replacement every 150 years or so.

The Tavi have their own language, which, while incomprehensible to humans due to subtleties of tone and body language, will not hurt them like the Lurk's native language. Their name structure contains their first name, followed by their rank, and their guild (family). A common Tavi name would be something along the lines of Ryul Tern'Sha, Ryul being the Tavi's name, Tern meaning he is a historian, and he belongs to the Sha guild.

While not intentionally hostile, Tavi are very defensive of their spiritual belief and their guilds. Any outsiders who wish to do harm are met with strict resistance, which can sometimes lead to physical altercations. However, for the most part, Tavi do not interact with outsiders. They are a small race, and tend to keep to their own planets and ships, very rarely will you see a Tavi as a minority.

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