Playable Species


The Anansi are a race of six-armed humanoid beings with digitigrade legs, and feet that can act like their clawed hands if need be. They are primarily carnivores, preying on smaller creatures, but have been known to eat types of plants as well. They produce a potent venom in their sharp fangs that can paralyze and kill a Hundred in under an hour.

They are low-level shapeshifters, able to blend in with a species if given enough time. They are not protected, nor are they targeted by the AEC. They are considered a neutral species.

Their home planet is Nay'r, on the edge of the Alo'Qri System, and tend to live in 'natural' homes, lightly modifying the enviroment to make it habitable. You will rarely find an Anansi planet that has anything equivalent to 20th century buildings. The males tend to be tasked with sciences, medicine, and other technology-based careers, while the females deal with hunting and farming. However, the Anansi are an "equal opportunity" race, so it is not uncommon to see a male hunting or farming, or a female doctor.

Common names are a myth, Anansi can be known as John Smith, Four, Qu`Tal, or Keynrir Alyndrask Vehrmelaten the Fifth. There are no "gender specific" names, and they tend to adapt to whatever is needed to keep a disguise. The most common disguise is humans.

Racial Bonus: +1 Stealth


Named for their bird-like exclamations of excitement, the Caw are a species very new to, and rare in, the galactic community. On their home planet, they had barely reached the equivalent of the bronze age when they were suddenly pulled into a much, much larger world by other species. They are, at first glance, birdlike, with large, heavy black beaks that dominate their features, smart dark eyes, and clawed, scaly hands and feet, but their bodies are covered with thick, full fur, most often dirty white with brown, mottled blotches, and they have semi-prehensile black scaled tails. They are deeply superstitious, and treat many objects as if they have their own sentience, not to mention that they tend to be rather technologically clueless. Caw who are born off-world tend to have names from other species, most often human. Male caws tend to have larger, heavier beaks and features than females. There is distinct racial tension between two subtypes of Caw, those with un-furred black faces, and those with furred faces.

Racial Bonus: +1 Survival


Your typical, everyday Earthlings… only now they're not just on Earth. They're all over the damn place! You might find hybrids that have been spliced with animal or other types of DNA, or perhaps you've met the child of an inter-species couple. Regardless, humans seem to have a knack for surviving even the worst. Humans took their first steps in the galaxy on 12 September 2013 when the Voyager 1 spacecraft entered interstellar space.

Humans usually come in 3 varieties: Pure (no alterations), Augmented (using bio-organic 'upgrades' or electronic upgrades), and Hybrids (splicing DNA from something else with a Human).

Racial Bonus: +1 Leadership


Their planet is lush with life, having highly diverse climates and biomes. Most outsiders, however, never get to see much past the handful of trading ports on the planet's surface.

In general, the Hydina are about three feet in height standing on two legs. Resembling a vague hybrid of bird and lizard aspects, their coats vary between full plumage, soft down and lizard-like scales and skin. On either side of their faces will be horns or fins sloping back, depending on gender and caste.

They have small, pointed snouts which house small, sharp teeth more designed for cutting meat than eating fruit. Though omnivores, they find it difficult to eat harder fruits, such as apples. Their bodies are mainly muscle so, small as they are, they are surprisingly strong and able to wield heavy weapons with the same ability as a strong human.

They have four castes into which they are born, depending on the elements of the region of their planet and the castes of their parents.


Lurks are an odd species. They are humanoid in appearance, but have long, elegant tails, and spines along their back, not to mention their digitigrade legs, two meter long tongues, and eyes that change color… Oh, did we mention that their skin color ranges from a metallic silver to black? Lurks are stereotypically very friendly, maybe a bit too friendly at times, and can often lead to issues.

Racial Bonus: +1 Persuasion


Martians were once the same humans born from Earth but later moved to the harsher landscape of Mars and her various colonies. Often brute forcing themselves onto other worlds they are excellent at construction, mining and other labor intensive crafts. Unfortunately this industrial revolution has caused a vast amount of the pollution to build up to dangerous proportions on their various world. Also their xenophobic nature has caused them to reject all forms of genetic alterations and hybridization with other species. All Martians belong to an extremely fanatical religious group called the Church of the Cog, which believes that divinity can be found solely in industry. The Church of the Cog borrows heavily from the Ancient Egyptian religion. After their secession from there mother planet (Earth-I), Martians has grown tougher, gaining a knack at surviving harsh environments at the cost of a lower lifespan, intelligence and tolerance.

The xenophobia shared by most Martians tends to fade once they leave Mars and venture forth into the galaxy. If you're playing a Martian, chances are you don't outwardly hate Aliens.

Racial Bonus: +1 Intimidation


Sesshoun, or Sess, are something of an oddity among races in that they don't travel off of their own world much. Humans from earth have described them as mixes of anteaters, dinosaurs, and peacocks. Standing a good several feet over human average, they have slim, jawless, anteater-like heads, strong raptorlike bodies and legs with powerful arms and four-fingered (two fingers, two thumbs symmetrically) hands, and long, heavy tails that are fanned at the ends. Their entire body is covered with a coat of pale, downy fur of various texture and thickness depending upon individuals. While females have relatively smooth feathers with short, stiff 'ruffs' along their ears, arms, and legs, males have much longer, more elaborate 'ruffs' that, in mating season, can grow into dazzling, colorful displays of long, stiff feathers. Males often retain other colored patterns through the rest of the year, but only have full, dazzling coloration at the height of mating season. Various color morphs of the species as a whole exist, making them a varied, visually stunning species. Despite their large, strong bodies and sharp claws, they're nectarivores, and are very friendly and fiercely loyal by their herd-animal nature.

Racial Bonus: +1 Academics


Squiddie (true name unwritable using roman alphabet) are a somewhat atypical race, compared to most humanoids. They have a humanoid torso, with three arms tipped with clawed hands, and large, bulbous tails jointed into two main sections, with twelve symmetrical tentacles for locomotion and a large pair of pincers at their rear end. Their bodies are soft and elastic, except for their hard, chitinous armor that covers their head, arms, chest, back, and genitalia. They tend to be brownish-green or grayish, and have large, sensitive antennae and short white "hair" (actually a fungal growth). They are a widely nonviolent race, preferring peaceful resolutions by nature, and are quite calm and slow to anger or excite. They're curious as well, and intelligent and empathetic. This doesn't mean they can't fight, though, as their clawed hands, heavy pincers, and chitinous mouth all make formidable weapons.

Racial Bonus: +1 Intimidation OR +1 Empathy

NPC Species ONLY


The Chir'Tul are a race of sentient robots that live in the Naxos System. They are very neutral in most matters and are a very honorable race. They have a distinct appearance of looking like silver versions of humans, as their technology has advanced to the point they are essentially building humans of metal. The Chir'Tul are known well for their participation in the Straos War, where they created the Imperta Declaration thus ending the 4 year civil war.

The majority of the Chir'Tul were deeply upset with the brutal nature of the Fall of the AEC. Most have left the Milky Way and cut off all communications.


The Hundreds are a subterrainian race of large, grey, leech-like oligochaetes that walk on two back legs, typically around ten feet long and possessing a large, toothy maw that is capable of producing a powerful corrosive agent. Unlike most races in the explored Local Group, Hundreds are extremely antagonistic and territorial, completely uninterested in relations with other species. A long history of conflict between humans and Hundreds dates back to the earliest exploration efforts outside of the Milky Way, which culminated in the destruction of their central hiveworld, the death of their queen, and the resulting animosity that remains to this day. An omnivorous race, Hundreds use their natural acids to devour nearly anything, which has been observed to hold true for anything from trees to vehicles to anyone unlucky enough to run across a hungry Hundred. Given their unnaturally high metabolism for such slow creatures, it's unlikely that an encountered subject won't be hungry at any given time. As a result of the War, Hundreds have been declared extinct.


Very little is known about this strange plant-like race, aside from their technology which seemingly combined organic matter and synthetic technology with very little difficulty, they were governed by one figurehead of a leader, and they do not exist in any modern-day archives.


The Caeligo are a type of cephalopod dwelling within the atmosphere of Viento Escaldado, a jovian planet orbiting Estrella 22. The Caeligo have several physical adaptations allowing them to dwell within the atmosphere of their gas giant. Large, umbrella-shaped bulbs, similar to those of the "Terra Cnidaria Medusozoa", or the "Earth Jellyfish", are responsible for keeping them aloft within the atmosphere, catching gusts and updrafts with its large surface area. These bulbs have long, thin tentacles that while again sharing similarities to the jellyfish, lack any nematocysts, instead being used as sensory organs rather than predatory tools.


The Tweehoo are a race of dome-shaped trilobite like creatures with six supporting digitigrade limbs and a pair of soft manipulators. The manipulative limbs are tucked against their undersides for protection. The Tweehoo are native to a desert environment, and often sit through sandstorms or tunnel during rain. They have four eyes spread equidistantly along the upper edge of the front hemisphere of their shell, covered with a transparent layer of keratin. They grow to 3 feet for the oldest and tallest, with a 1:1.3 foot ratio of height to diameter. Tweehoo are sapient, although their culture is at the tribal level.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License